Campaign traits

Character traits are essentially half-feats that help customize PCs’ background and tie them to the themes and events of a particular adventure. Each character
should begin play with two traits, one of which must be selected from the Jade Regent campaign traits that are described below. For general traits, see the Pathfinder
RPG Advanced Player’s Guide or the Character Traits Web Enhancement, a free PDF download available at http://paizo.com/traits. Additionally, most Pathfinder Player
Companion supplements contain racial, regional, and faith traits unique to Golarion and suitable for use by Jade Regent PCs. Campaign traits are tailored to a specific Adventure Path and give your character a built-in reason to begin the first adventure in a new campaign. For Jade Regent,these traits also codify your character’s relationship with one of four primary NPCs who will be accompanying you on much of the campaign—these NPCs will play a more important role in the overall Adventure Path than any NPCs before, and in many ways, their successes and failures will be closely tied to your own character’s successes and failures. Campaign traits assume a lot more about your character’s backstory than do normal traits, and they are meant to help serve as inspiration for players seeking to create a detailed and interesting history for their characters. You have a certain amount of leeway in adjusting a campaign trait’s expected backstory once you’ve selected the trait that’s right for you; just be sure to get your GM’s approval before you play a character with
a modified history. All of the following traits revolve around ways characters may know one of the four primary NPCs of the Jade Regent Adventure Path—Ameiko Kaijitsu (owner of a popular local tavern and one of the town’s aristocrats),Shalelu Andosana (a warden of the wilderness around town and a talented hunter), Koya Mvashti (a mysterious fortune-teller), and Sandru Vhiski (owner of a caravan and younger brother of one of the town’s more notorious scoundrels). You can take a look at these traits to get a general, spoiler-free idea of the types of foes and challenges your character might encounter over the course of the Adventure Path. Knowing that there are going to be elements of Asian fantasy, cold-weather environments,
caravan travel, conf licts with supernatural foes, politics,and the like should help you build a character that fits more organically into the campaign you’re about to join. In addition to selecting a campaign trait, you’ll need to pick which of the four NPCs your campaign trait ties you to.

Best Friend: You are best friends with one of the NPCs; you’ve grown up together, and while your friend has had a much more exciting life than you so far, you hope
one day to follow in your friend’s footsteps and see the world—or perhaps even become an adventurer yourself. You’ve picked up a lot from your friend, but particularly
his or her skill in interacting with others. If Ameiko is your best friend, you gain a +2 trait bonus on Diplomacy checks. If Sandru is your best friend, you gain a +2 trait bonus on Bluff checks. Whichever skill you gain a trait bonus on, that skill is always considered a class skill for you. In addition, in situations where your best friend is in danger, you gain a +1 trait bonus on all attack rolls against foes that threaten your friend. NPC Choices: Ameiko, Sandru.

Caravan Guard: You recently hired on to Sandru’s caravan to serve as a guard, but the job, while it paid well,gave you little chance to scratch the adventuring itch, since the caravan never really ventured into dangerous territory. You understand why Sandru avoided the more dangerous routes, of course, but that didn’t help assuage your urge to seek adventure. You’ve just told Sandru that you’re quitting the job in order to try your hand at adventuring— he seemed to understand, and even gave you some good tips on how best to survive potential challenges. You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you. NPC Choices: Sandru.

Childhood Crush: You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on one of the NPCs. Someday, maybe you’ll be able to earn
the NPC’s love, but for now, you’re content to spend time in the NPC’s proximity, or even to do things for the NPC that might earn you a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy
at the attention gives you a +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active. Note that gender isn’t an issue in the case of these three NPCs. Unless your GM says otherwise, all three of these NPCs are considered to be bisexual as far as this trait’s implications are concerned. Note that if you take this trait, you’ll likely want to coordinate NPC choices with any other player who chooses this trait as
well, since choosing the same NPC could cause unwanted party strife. Of course… if that’s what you and the other player are looking for, go for it! In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your crush.
NPC Choices: Ameiko, Sandru, Shalelu.

Foster Child: Koya Mvashti might be old enough to be your grandmother, but to you, she’s always been your mom. Ever since your parents passed away, Koya’s been taking care of you as if she were your mother. You never really figured out why Koya took you into her care,but you do know she’s done this before—most recently with Sandru Vhiski, whom you think of as your brother. Growing up, Koya made sure that you had the best education possible, particularly in one particular topic. Choose any Knowledge skill—you gain a +2 bonus on skill checks with that Knowledge skill, and it becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your adoptive mother. NPC Choices: Koya.

Friend of the Family: Your family has been close friends with the Mvashtis for as long as you’ve been alive. Old Niska Mvashti’s recent death wasn’t all that unexpected—she must have been over a hundred years old, as far as you know—but it was a sobering moment nonetheless. What no one else in your family knows, though, is that
in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her
daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least
60 years old, after all), you’ve made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you’ve felt a strange
sense of destiny looming in your future—you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you’ve been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, you gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Koya. NPC Choices: Koya.

Hero Worship: Everyone in town seems to admire Ameiko and Shalelu—they’re heroes, after all, and played key roles in the recent troubles that plagued Sandpoint.
You, though, take this admiration to a new level—you practically worship one of these two. This could be because you saw one of them perform a particularly impressive act of bravery at some point in the past, or maybe they just happened to give you the exact right words of encouragement or a kind gift at some point a few years ago when you were young and impressionable.In any case, you’ve done your best to emulate your hero’s talents at spellcasting or combat. If your hero is Ameiko,you gain a +2 bonus on concentration checks. If your hero is Shalelu, you gain a +1 bonus to your AC against attacks of opportunity. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your hero. NPC Choices: Ameiko, Shalelu.

Rescued: At some point in the past, you had a terrifyingly close brush with death. Maybe a goblin nearly killed you during an attack on the town, or perhaps a building struck by a giant’s boulder collapsed around you. Whatever the peril was, you would have certainly died if not for the swift actions of Koya or Shalelu, who intervened just in time to save your life. You’ve never forgotten this, and remain fiercely loyal to the NPC who saved you. Perhaps even more importantly, the method in which she saved you seems to have had an impact on your own skills. If Koya saved you, she did so by casting a healing spell on you just before you died, and as a result
you gain a +2 trait bonus whenever you use cure spells to heal damage. If it was Shalelu who saved you, she did so by pulling you to safety while simultaneously defeating the peril that almost did you in, and as a result, you gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your savior.
NPC Choices: Koya, Shalelu.

Student Survivalist: Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you as a younger sibling, but you certainly appreciated it— and you eagerly absorbed all of the survivalist tricks that
she showed you over the years. As a result, you gain a +2 trait bonus on all Survival checks, and Survival is a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your mentor. NPC Choices: Shalelu.

Younger Sibling: You’ve lived your whole life in the shadow of your older sibling, a person who seems to have the adventure-filled lifestyle you’ve always wanted
for yourself. While your sibling always took care of you, he or she never supported your desire to become an adventurer—your sibling never explained why, only saying, “Adventuring can cause a lot of pain just as easily as it can bring success and riches.” As a younger sibling to one of Sandpoint’s more inf luential citizens,
you share some of that NPC’s innate talent and skill at adventuring. If you’re Ameiko’s younger sibling, your ferocious independence and self-confidence give you a
+1 trait bonus on Will saving throws. If you’re Sandru’s younger sibling, your hearty constitution gives you a +1 trait bonus on all Fortitude saving throws. If you’re
Shalelu’s younger sibling, your quick ref lexes give you a +1 trait bonus on all Ref lex saving throws. Note: Although you’re a younger sibling of an established NPC, this
doesn’t necessarily lock you in to being the same race as that NPC—if you’re a different race or ethnicity than the NPC you choose as your older sister or brother, you were adopted into the family by your parents. In addition,you gain a +1 trait bonus on all attack rolls against foes that threaten your older sibling. NPC Choices: Ameiko,Sandru, Shalelu.

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Campaign traits

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